3D Character Artist

Building characters that hold up under a close-up.

Sculpting, texturing and grooming for games and cinematics — from first blockout to final render.

LocationBarcelona, Spain
Experience3 years, games & cinematics
SoftwareZBrush, Maya, Substance, Marvelous Designer, Unreal Engine 5

Selected work

A handful of recent character pieces — full breakdowns on request.

Ferro

Ferro

Original character — sculpt & texture

A stylized monster inspired by a character from my favorite game.

Chigur

Anton Chigur

Game asset — real-time PBR

Realistic portrait of Anton Chigur from the movie No Country for Old Men.

Helsing

Helsing suite, Study

Likeness study — sculpt

Simple Helsing suit, zBrush sculpting study.

Babe

Babe (UE5 render)

Realistic renders

Hero character for render practice.

Derek Fishman

About

I'm a character artist based in Barcelona, originally from Tel Aviv. My work sits at the intersection of anatomy study and material craft — I care as much about how a jacket has been worn as I do about the face beneath it.

Over the past 3 years I've worked across indie game production and cinematics, taking characters from early sculpt through to final render, including hair, cloth and skin shading.

ZBrush sculpting Hard-surface & cloth Groom & XGen PBR texturing Marmoset & Unreal rendering Anatomy & likeness

Let's work together.