Sculpting, texturing and grooming for games and cinematics — from first blockout to final render.
A handful of recent character pieces — full breakdowns on request.

A stylized monster inspired by a character from my favorite game.

Realistic portrait of Anton Chigur from the movie No Country for Old Men.

Simple Helsing suit, zBrush sculpting study.

Hero character for render practice.

I'm a character artist based in Barcelona, originally from Tel Aviv. My work sits at the intersection of anatomy study and material craft — I care as much about how a jacket has been worn as I do about the face beneath it.
Over the past 3 years I've worked across indie game production and cinematics, taking characters from early sculpt through to final render, including hair, cloth and skin shading.